The H&K MP5.
Sitting at 31k tris This weapon is a game ready asset with reasonable material ids for game usage.
The task with this model was to create a realistically modelled and textured weapon from real world reference using a Triple A pipeline ensuring the model is of a reasonable poly count and maintains all necessary detail.
A game ready realistic model created for My university project, Advanced Hard Surface Weapons.
Highpoly: Zbrush, Fusion 360
Low poly: 3ds Max
Textures: Substance Painter
Rendering: Unreal Engine 5.2